![]() When an AActor or UActorComponent is destroyed or otherwise removed from play, all references to it that are visible to the reflection system ( UProperty pointers and pointers stored in Unreal Engine container classes such as TArray) are automatically nulled. Members can subsequently be initialized with custom values in the class constructor. This happens for the whole class, UProperties and native members alike. UObjects are automatically zeroed on initialization, before the constructor is called. This gives Unreal Engine access to them, which allows for a number of under-the-hood handling features to be implemented.
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